Not every project is for a client. These show how far one engineer with AI can go: films made entirely in code, 3D machine models, a game, and the GPU farm I built and ran for two years. ← back to what I do for factories
Since 2024 I've used AI coding agents to build things that used to need a team: films, 3D models, games and simulators. Most are made entirely in code, with no video editor and no stock footage.
An 8-minute itinerary film of our family trip, built entirely in code: a hand-made animation kit, a real map of Japan, local AI narration and sound effects synthesised in Python, rendered frame by frame at 1080p60.
The same pipeline makes my lesson films and customer explainers. Watch it on YouTube →

A 14-minute bilingual class film on running a 125B-parameter model across GPU, CPU, RAM and SSD.

A "Why call us?" film for a local engineering firm, iterated from draft to release.

A Blender model of a 3D AOI machine, with an exploded view and a service-training animation.

A parametric, 3D-printable joystick grip generated from Python, with print-ready parts.

An arcade mech-fighting game. AI concept art turned into game-ready 3D models in Blender, driven by an AI agent.

My own studio app: one RTX 5090 goes from idea to shot list, images, video with sound and a finished edit.
For two years I designed, built and ran a farm of 100+ GPUs on AMD EPYC servers and multi-GPU workstations, from site fit-out to Ubuntu, serving decentralised GPU networks such as vast.ai, io.net and sogni.ai.
That's why I can tell you honestly what an on-premise AI server costs, what it draws, and what it can run, and then build it for you.
Training films, explainers, 3D service models, or a private AI server for your building. Tell me what you need.